This paper discusses the design, development, and use of a performance monitoring tool for Distributed Interactive Simulations (DIS). A typical DIS environment consists of hundred...
We describe a system called Tileworld, which consists of a simulated robot agent and a simulated environment which is both dynamic and unpredictable. Both the agent and the enviro...
Solving design and analysis problems in physical worlds requires the representatio n of large amounts of knowledge. Recently, there has been much interest in explicitly making ass...
Sanjaya Addanki, Roberto Cremonini, J. Scott Penbe...
We present a novel method for the synthesis and animation of realistic traffic flows on large-scale road networks. Our technique is based on a continuum model of traffic flow we e...
Jason Sewall, David Wilkie, Paul Merrell, Ming C. ...
In this paper we extend dynamic controllability of temporally-flexible plans to temporally-flexible reactive programs. We consider three reactive programming language constructs w...
Robert T. Effinger, Brian C. Williams, Gerard Kell...