The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
Developing multi-agent simulations seems to be rather straight forward, as active entities in the original correspond to active agents in the model. Thus plausible behaviors can be...
Several scalable media codecs have been standardized in recent years to cope with heterogeneous usage conditions and to aim at always providing audio, video and image content in t...
Most mainstream system programming languages provide support for builtin types, and extension mechanisms through userdefined types. They also come with a notion of constant expre...
Software systems are becoming more and more complex with a large number of interacting partners often distributed over a network. A common dilemma faced by software engineers in b...