Sciweavers

1162 search results - page 126 / 233
» Specifying Reusable Components
Sort
View
EVOW
2003
Springer
15 years 10 months ago
GAME-HDL: Implementation of Evolutionary Algorithms Using Hardware Description Languages
Evolutionary Algorithms (EAs) have been proposed as a very powerful heuristic optimization technique to solve complex problems. Many case studies have shown that they work very eff...
Rolf Drechsler, Nicole Drechsler
126
Voted
GCC
2003
Springer
15 years 10 months ago
A Collaborative Multimedia Authoring System
We developed a SMIL-based collaborative multimedia authoring tool supporting a mechanism for conceptually representing the temporal relations between different media. Among the ma...
Mee Young Sung, Do Hyung Lee
ANSS
2002
IEEE
15 years 10 months ago
Modelica-A General Object-Oriented Language for Continuous and Discrete-Event System Modeling and Simulation
Modelica is a general equation-based object-oriented language for continuous and discrete-event modeling of physical systems for the purpose of efficient simulation. The language ...
Peter Fritzson, Peter Bunus
COMPSAC
2002
IEEE
15 years 10 months ago
XVIP: An XML-Based Video Information Processing System
We describe XVIP, an XML-based video information processing system, which extracts information from video and stores the information in a multimedia digital video library. XVIP en...
Edith C. H. Ngai, Pat Pik-Wah Chan, Edward Yau, Mi...
INDIASE
2009
ACM
15 years 9 months ago
Method engineering process patterns
Component-Based Development (CBD) has been broadly used in software development, as it enhances reusability and flexibility, and reduces the costs and risks involved in systems dev...
Mohsen Asadi, Raman Ramsin