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CGF
1998
213views more  CGF 1998»
14 years 11 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
JSS
2002
90views more  JSS 2002»
14 years 11 months ago
Visual requirement representation
Most software development errors are caused by incorrect or ambiguous requirement specifications gathered during the requirement elicitation and analysis phase. For the past decad...
Deng-Jyi Chen, Wu-Chi Chen, Krishna M. Kavi
SAC
2002
ACM
14 years 11 months ago
A mobility and traffic generation framework for modeling and simulating ad hoc communication networks
We present a generic mobility and traffic generation framework that can be incorporated into a tool for modeling and simulating large scale ad hoc networks. Three components of thi...
Christopher L. Barrett, Madhav V. Marathe, James P...
RAS
2008
80views more  RAS 2008»
14 years 11 months ago
Motion design and learning of autonomous robots based on primitives and heuristic cost-to-go
The task of trajectory design of autonomous vehicles is typically two-fold. First, it needs to take into account the intrinsic dynamics of the vehicle, which are sometimes termed ...
Keyong Li, Raffaello D'Andrea
SAC
2008
ACM
14 years 11 months ago
Offline count-limited certificates
In this paper, we present the idea of offline count-limited certificates (or clics for short), and show how these can be implemented using minimal trusted hardware functionality a...
Luis F. G. Sarmenta, Marten van Dijk, Jonathan Rho...