An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Most software development errors are caused by incorrect or ambiguous requirement specifications gathered during the requirement elicitation and analysis phase. For the past decad...
We present a generic mobility and traffic generation framework that can be incorporated into a tool for modeling and simulating large scale ad hoc networks. Three components of thi...
Christopher L. Barrett, Madhav V. Marathe, James P...
The task of trajectory design of autonomous vehicles is typically two-fold. First, it needs to take into account the intrinsic dynamics of the vehicle, which are sometimes termed ...
In this paper, we present the idea of offline count-limited certificates (or clics for short), and show how these can be implemented using minimal trusted hardware functionality a...
Luis F. G. Sarmenta, Marten van Dijk, Jonathan Rho...