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» Specifying Strategies for Exercises
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ACMACE
2009
ACM
15 years 4 months ago
Classifying input for active games
Active games are video games that involve physical activity. Active games capture input via a variety of devices such as accelerometers, cameras, pressure sensors and exercise equ...
Tadeusz Stach, T. C. Nicholas Graham, Matthew Breh...
SIGSOFT
2006
ACM
15 years 3 months ago
Carving differential unit test cases from system test cases
Unit test cases are focused and efficient. System tests are effective at exercising complex usage patterns. Differential unit tests (DUT) are a hybrid of unit and system tests. T...
Sebastian G. Elbaum, Hui Nee Chin, Matthew B. Dwye...
CONCUR
2007
Springer
15 years 4 months ago
Strategy Logic
We introduce strategy logic, a logic that treats strategies in two-player games as explicit first-order objects. The explicit treatment of strategies allows us to specify properti...
Krishnendu Chatterjee, Thomas A. Henzinger, Nir Pi...
VLDB
1991
ACM
134views Database» more  VLDB 1991»
15 years 1 months ago
Extending the Search Strategy in a Query Optimizer
In order to cope efficiently with simple or complex queries as well as different application requirements (e.g., ad-hoc versus repetitive queries), a query optimizer ought to supp...
Rosana S. G. Lanzelotte, Patrick Valduriez
AI
2004
Springer
14 years 9 months ago
Stable repeated strategies for information exchange between two autonomous agents
This paper deals with the problem of designing a strategy profile which will enable collaborative interaction between agents. In particular, we consider the problem of information...
Rina Azoulay-Schwartz, Sarit Kraus