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AIIDE
2007
15 years 7 days ago
Automatic Design of Balanced Board Games
AI techniques are already widely used in game software to provide computer-controlled opponents for human players. However, game design is a more-challenging problem than game pla...
Joe Marks, Vincent Hom
ATAL
2008
Springer
14 years 12 months ago
Stochastic search methods for nash equilibrium approximation in simulation-based games
We define the class of games called simulation-based games, in which the payoffs are available as an output of an oracle (simulator), rather than specified analytically or using a...
Yevgeniy Vorobeychik, Michael P. Wellman
AVI
2010
14 years 11 months ago
A new weaving technique for handling overlapping regions
The use of transparencies is a common strategy in visual representations to guarantee the visibility of different overlapping graphical objects, especially, if no visibility-decid...
Martin Luboschik, Axel Radloff, Heidrun Schumann
SEC
2008
14 years 11 months ago
Negotiation of Prohibition: An Approach Based on Policy Rewriting
Abstract. In recent security architectures, it is possible that the security policy is not evaluated in a centralized way but requires negotiation between the subject who is reques...
Nora Cuppens-Boulahia, Frédéric Cupp...
PTS
2007
144views Hardware» more  PTS 2007»
14 years 11 months ago
Component Testing Is Not Enough - A Study of Software Faults in Telecom Middleware
The interrelationship between software faults and failures is quite intricate and obtaining a meaningful characterization of it would definitely help the testing community in decid...
Sigrid Eldh, Sasikumar Punnekkat, Hans Hansson, Pe...