AI techniques are already widely used in game software to provide computer-controlled opponents for human players. However, game design is a more-challenging problem than game pla...
We define the class of games called simulation-based games, in which the payoffs are available as an output of an oracle (simulator), rather than specified analytically or using a...
The use of transparencies is a common strategy in visual representations to guarantee the visibility of different overlapping graphical objects, especially, if no visibility-decid...
Abstract. In recent security architectures, it is possible that the security policy is not evaluated in a centralized way but requires negotiation between the subject who is reques...
The interrelationship between software faults and failures is quite intricate and obtaining a meaningful characterization of it would definitely help the testing community in decid...
Sigrid Eldh, Sasikumar Punnekkat, Hans Hansson, Pe...