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UIST
2006
ACM
15 years 5 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
MEMOCODE
2005
IEEE
15 years 5 months ago
Extended abstract: a race-free hardware modeling language
We describe race-free properties of a hardware description language called GEZEL. The language describes networks of cycle-true finite-state-machines with datapaths (FSMDs). We de...
Patrick Schaumont, Sandeep K. Shukla, Ingrid Verba...
GRAPHITE
2005
ACM
15 years 5 months ago
3D screen-space widgets for non-linear projection
Linear perspective is a good approximation to the format in which the human visual system conveys 3D scene information to the brain. Artists expressing 3D scenes, however, create ...
Patrick Coleman, Karan Singh, Leon Barrett, Nisha ...
IUI
2004
ACM
15 years 5 months ago
Robust sketched symbol fragmentation using templates
Analysis of sketched digital ink is often aided by the division of stroke points into perceptually-salient fragments based on geometric features. Fragmentation has many applicatio...
Heloise Hwawen Hse, Michael Shilman, A. Richard Ne...
VLDB
2004
ACM
128views Database» more  VLDB 2004»
15 years 5 months ago
An Annotation Management System for Relational Databases
We present an annotation management system for relational databases. In this system, every piece of data in a relation is assumed to have zero or more annotations associated with ...
Deepavali Bhagwat, Laura Chiticariu, Wang Chiew Ta...