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» Specifying interaction surfaces using interaction maps
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SIGGRAPH
1996
ACM
15 years 8 months ago
Hierarchical View-Dependent Structures for Interactive Scene Manipulation
The result of a scene manipulation is usually displayed by rerendering the entire image even if the change has affected only a small portion of it. This paper presents a system th...
Normand Brière, Pierre Poulin
CGA
2008
15 years 4 months ago
Interactive Reconfiguration of Urban Layouts
The ability to create and edit a model of a large-scale city is necessary for a variety of applications such as web-based navigation (e.g., MapQuest, GoogleEarth), emergency respo...
Daniel G. Aliaga, Bedrich Benes, Carlos A. Vanegas...
KDD
2002
ACM
154views Data Mining» more  KDD 2002»
16 years 4 months ago
Mining Protein Contact Maps
The 3D conformation of a protein may be compactly represented in a symmetrical, square, boolean matrix of pairwise, inter-residue contacts, or "contact map". The contact...
Jingjing Hu, Xiaolan Shen, Yu Shao, Chris Bystroff...
CGF
2007
149views more  CGF 2007»
15 years 4 months ago
Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Lenses
This paper describes a fast rendering algorithm for verification of spectacle lens design. Our method simulates refraction corrections of astigmatism as well as myopia or presbyo...
Masanori Kakimoto, Tomoaki Tatsukawa, Yukiteru Muk...
CSC
2006
15 years 5 months ago
Simulation for Helium Atom Scattering From Stepped Surfaces
-- A computer program has been developed to simulate the helium atom scattering from stepped surface for both up hill and down hill scattering with diffraction kinematics chosen to...
Alauddin Ahmed, Ahmed Ryadh Hasan, Durdana Islam, ...