Sciweavers

2324 search results - page 172 / 465
» Specifying interaction surfaces using interaction maps
Sort
View
AIIDE
2009
15 years 5 months ago
Computational Support for Play Testing Game Sketches
Early-stage game prototypes need to be informative without requiring excessive commitments. Paper prototypes are frequently used as a way of trying out core mechanics while leavin...
Adam M. Smith, Mark J. Nelson, Michael Mateas
CGF
2006
126views more  CGF 2006»
15 years 4 months ago
Soft Shadow Maps: Efficient Sampling of Light Source Visibility
Shadows, particularly soft shadows, play an important role in the visual perception of a scene by providing visual cues about the shape and position of objects. Several recent alg...
Lionel Atty, Nicolas Holzschuch, Marc Lapierre, Je...
WSCG
2004
151views more  WSCG 2004»
15 years 5 months ago
Inserting G1 Discontinuities into Free-form Features for Aesthetic Design
Free form shapes are often used to fulfil both aesthetic and design constraints applied to parametric models currently adopted in CAD environments. Up to now, designers and engine...
Vincent Cheutet, Jean-Philippe Pernot, Jean-Claude...
VRST
2003
ACM
15 years 9 months ago
Incremental rendering of deformable trimmed NURBS surfaces
Trimmed NURBS surfaces are often used to model smooth and complex objects. Unfortunately, most existing hardware graphics accelerators cannot render them directly. Although there ...
Gary K. L. Cheung, Rynson W. H. Lau, Frederick W. ...
CHI
2004
ACM
16 years 4 months ago
ICARE: a component-based approach for the design and development of multimodal interfaces
Multimodal interactive systems support multiple interaction techniques such as the synergistic use of speech, gesture and eye gaze tracking. The flexibility they offer results in ...
Jullien Bouchet, Laurence Nigay