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» Specifying interaction surfaces using interaction maps
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GRAPHICSINTERFACE
2003
15 years 5 months ago
Finding Things In Fisheyes: Memorability in Distorted Spaces
Interactive fisheye views use distortion to show both local detail and global context in the same display space. Although fisheyes allow the presentation and inspection of large d...
Amy Skopik, Carl Gutwin
EUROGRAPHICS
2010
Eurographics
16 years 1 months ago
Mesh Decomposition with Cross-Boundary Brushes
We present a new intuitive UI, which we call cross-boundary brushes, for interactive mesh decomposition. The user roughly draws one or more strokes across a desired cut and our sy...
Youyi Zheng and Chiew-Lan Tai
VLDB
1991
ACM
196views Database» more  VLDB 1991»
15 years 7 months ago
Kaleidoscope Data Model for An English-like Query Language
Most database interfaces provide poor guidance on ad hoc query formulation, burdening users to learn, and to recall precisely the query language and the database. Kaleidoscope avo...
Sang Kyun Cha, Gio Wiederhold
FGCS
2010
99views more  FGCS 2010»
15 years 2 months ago
A conceptual model for attribute aggregation
This paper describes a conceptual model for attribute aggregation that allows a service provider (SP) to authorise a user’s access request based on attributes asserted by multip...
David W. Chadwick, George Inman, Nate Klingenstein
RT
2001
Springer
15 years 8 months ago
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda