Interactive fisheye views use distortion to show both local detail and global context in the same display space. Although fisheyes allow the presentation and inspection of large d...
We present a new intuitive UI, which we call cross-boundary brushes, for interactive mesh decomposition. The user roughly draws one or more strokes across a desired cut and our sy...
Most database interfaces provide poor guidance on ad hoc query formulation, burdening users to learn, and to recall precisely the query language and the database. Kaleidoscope avo...
This paper describes a conceptual model for attribute aggregation that allows a service provider (SP) to authorise a user’s access request based on attributes asserted by multip...
David W. Chadwick, George Inman, Nate Klingenstein
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda