Sciweavers

2324 search results - page 309 / 465
» Specifying interaction surfaces using interaction maps
Sort
View
EGITALY
2006
15 years 5 months ago
Easy Access to Huge 3D Models of Works of Art
Automatic shape acquisition technologies evolved rapidly in recent years, and huge mass of 3D data can be easily produced. The high accuracy of range scanning technology makes the...
Marco Callieri, Federico Ponchio, Paolo Cignoni, R...
121
Voted
CHI
2004
ACM
16 years 4 months ago
I/O brush: drawing with everyday objects as ink
We introduce I/O Brush, a new drawing tool aimed at young children, ages four and up, to explore colors, textures, and movements found in everyday materials by "picking up&qu...
Kimiko Ryokai, Stefan Marti, Hiroshi Ishii
EGH
2007
Springer
15 years 10 months ago
Programmable shaders for deformation rendering
In this paper, we present a method for rendering deformations as part of the programmable shader pipeline of contemporary Graphical Processing Units. In our method, we allow gener...
Carlos D. Correa, Deborah Silver
ICRA
2006
IEEE
107views Robotics» more  ICRA 2006»
15 years 10 months ago
Improving Telerobotic Touch via High-frequency Acceleration Matching
— Humans rely on information-laden high-frequency accelerations in addition to quasi-static forces when interacting with objects via a handheld tool. Telerobotic systems have tra...
Katherine J. Kuchenbecker, Günter Niemeyer
146
Voted
ICOIN
2001
Springer
15 years 8 months ago
A 3D Modeling System for Creative Design
We propose a new approach to easily creating 3 0 geometric models. A technique called interactive evolutionary computation (IEC) is introduced to accelerate user’s invention and...
Hiroaki Nishino, Hideyuki Takagi, Sung-Bae Cho, Ko...