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» Specifying interaction surfaces using interaction maps
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PG
2002
IEEE
13 years 11 months ago
Interactive Visualization of Non-Manifold Implicit Surfaces Using Pre-Integrated Volume Rendering
We present an interactive method of visualizing both manifold and non-manifold implicit surfaces. The implicit surfaces are directly visualized at interactive frame rates independ...
Shuntaro Yamazaki, Kiwamu Kase, Katsushi Ikeuchi
SI3D
2006
ACM
14 years 7 days ago
Perceptually driven interactive geometry remeshing
Visual patterns on the surface of an object, such as two dimensional texture, are taken into consideration as part of the geometry remeshing process. Given a parameterized mesh an...
Lijun Qu, Gary W. Meyer
GRAPHICSINTERFACE
1996
13 years 7 months ago
Painting Gradients: Free-form Surface Design Using Shading Patterns
An interactive system for designing curved surfaces is proposed which is based on direct manipulation of a single-view shaded image of this surface. Apart from functions like carv...
Cornelius W. A. M. van Overveld
SIGGRAPH
2000
ACM
13 years 10 months ago
A fast relighting engine for interactive cinematic lighting design
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Reid Gershbein, Pat Hanrahan
GRAPHICSINTERFACE
2007
13 years 7 months ago
Surface distance maps
We present an interactive algorithm to compute surface distance maps for triangulated models. The distance map represents the distance-to-closest-primitive mapping at each point o...
Avneesh Sud, Naga K. Govindaraju, Russell Gayle, E...