We propose a new approach called "appearance clustering" for scene analysis. The key idea in this approach is that the scene points can be clustered according to their s...
We present a novel disk-based multiresolution triangle mesh data structure that supports paging and view-dependent rendering of very large meshes at interactive frame rates from e...
Volume rendering techniques can be very useful in geographical information systems to provide meaningful and visual information about the surface and the interior of 3D datasets. ...
: Enabling Genuine Eye Contact and Accurate Gaze in Remote Collaboration Kar-Han Tan, Ian N. Robinson, Bruce Culbertson, John Apostolopoulos HP Laboratories HPL-2010-96 eye contac...
Kar Han Tan, Ian N. Robinson, W. Bruce Culbertson,...
We describe a compressed multiresolution representation for supporting interactive rendering of very large planar and spherical terrain surfaces. The technique, called Compressed ...
Enrico Gobbetti, Fabio Marton, Paolo Cignoni, Marc...