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140
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CVPR
2006
IEEE
16 years 5 months ago
Clustering Appearance for Scene Analysis
We propose a new approach called "appearance clustering" for scene analysis. The key idea in this approach is that the scene points can be clustered according to their s...
Sanjeev J. Koppal, Srinivasa G. Narasimhan
VISUALIZATION
2002
IEEE
15 years 8 months ago
XFastMesh: Fast View-dependent Meshing from External Memory
We present a novel disk-based multiresolution triangle mesh data structure that supports paging and view-dependent rendering of very large meshes at interactive frame rates from e...
Christopher DeCoro, Renato Pajarola
GEOINFO
2004
15 years 4 months ago
Parallel Volume Rendering for Ocean Visualization in a Cluster of PCs
Volume rendering techniques can be very useful in geographical information systems to provide meaningful and visual information about the surface and the interior of 3D datasets. ...
Alexandre Coelho, Marcio Nascimento, Cristiana Ben...
149
Voted
ICMCS
2010
IEEE
170views Multimedia» more  ICMCS 2010»
15 years 4 months ago
Enabling genuine eye contact and accurate gaze in remote collaboration
: Enabling Genuine Eye Contact and Accurate Gaze in Remote Collaboration Kar-Han Tan, Ian N. Robinson, Bruce Culbertson, John Apostolopoulos HP Laboratories HPL-2010-96 eye contac...
Kar Han Tan, Ian N. Robinson, W. Bruce Culbertson,...
148
Voted
CGF
2006
173views more  CGF 2006»
15 years 3 months ago
C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering
We describe a compressed multiresolution representation for supporting interactive rendering of very large planar and spherical terrain surfaces. The technique, called Compressed ...
Enrico Gobbetti, Fabio Marton, Paolo Cignoni, Marc...