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DATE
2010
IEEE
184views Hardware» more  DATE 2010»
15 years 2 months ago
Parallel subdivision surface rendering and animation on the Cell BE processor
—Subdivision Surfaces provide a compact way to describe a smooth surface using a mesh model. They are widely used in 3D animation and nearly all modern modeling programs support ...
R. Grottesi, S. Morigi, Martino Ruggiero, Luca Ben...
78
Voted
PG
2002
IEEE
15 years 2 months ago
A Simple Method for Modeling Wrinkles on Human Skin
Realism of rendered human skin can be strongly enhanced by taking into account skin wrinkles. However, modeling wrinkles is a difficult task, and considerable time and effort are ...
Yosuke Bando, Takaaki Kuratate, Tomoyuki Nishita
107
Voted
CA
2000
IEEE
15 years 2 months ago
Adaptive Simulation of Soft Bodies in Real-Time
This paper presents an adaptive technique to animate deformable bodies in real-time. In contrast to most previous work, we introduce a multi-resolution model that locally refines...
Gilles Debunne, Mathieu Desbrun, Marie-Paule Cani,...
3DPVT
2004
IEEE
111views Visualization» more  3DPVT 2004»
15 years 1 months ago
Non-Rigid Range-Scan Alignment Using Thin-Plate Splines
We present a non-rigid alignment algorithm for aligning high-resolution range data in the presence of lowfrequency deformations, such as those caused by scanner calibration error....
Benedict J. Brown, Szymon Rusinkiewicz
105
Voted
CGI
2004
IEEE
15 years 1 months ago
Adaptation-Based Individualized Face Modeling for Animation Using Displacement Map
In this paper a new adaptation-basedmethod is presented to reconstruct animatable facial models of human individuals from scan data. An anatomy-based generic control model serves ...
Yu Zhang, Terence Sim, Chew Lim Tan