Sciweavers

383 search results - page 63 / 77
» Spectral mesh deformation
Sort
View
DATE
2010
IEEE
184views Hardware» more  DATE 2010»
15 years 4 months ago
Parallel subdivision surface rendering and animation on the Cell BE processor
—Subdivision Surfaces provide a compact way to describe a smooth surface using a mesh model. They are widely used in 3D animation and nearly all modern modeling programs support ...
R. Grottesi, S. Morigi, Martino Ruggiero, Luca Ben...
PG
2002
IEEE
15 years 4 months ago
A Simple Method for Modeling Wrinkles on Human Skin
Realism of rendered human skin can be strongly enhanced by taking into account skin wrinkles. However, modeling wrinkles is a difficult task, and considerable time and effort are ...
Yosuke Bando, Takaaki Kuratate, Tomoyuki Nishita
CA
2000
IEEE
15 years 4 months ago
Adaptive Simulation of Soft Bodies in Real-Time
This paper presents an adaptive technique to animate deformable bodies in real-time. In contrast to most previous work, we introduce a multi-resolution model that locally refines...
Gilles Debunne, Mathieu Desbrun, Marie-Paule Cani,...
3DPVT
2004
IEEE
111views Visualization» more  3DPVT 2004»
15 years 3 months ago
Non-Rigid Range-Scan Alignment Using Thin-Plate Splines
We present a non-rigid alignment algorithm for aligning high-resolution range data in the presence of lowfrequency deformations, such as those caused by scanner calibration error....
Benedict J. Brown, Szymon Rusinkiewicz
CGI
2004
IEEE
15 years 3 months ago
Adaptation-Based Individualized Face Modeling for Animation Using Displacement Map
In this paper a new adaptation-basedmethod is presented to reconstruct animatable facial models of human individuals from scan data. An anatomy-based generic control model serves ...
Yu Zhang, Terence Sim, Chew Lim Tan