We present a method that computes a global potentially visible set for the complete region outside the convex hull of an object. The technique is used to remove invisible parts (t...
Quadratic elements place stringent requirements on a surface mesh smoother. One of the biggest challenges is that a good linear element may become invalid when mid-side nodes are ...
3D models are subject to a wide variety of processing operations such as compression, simplification or watermarking, which introduce slight geometric modifications on the shape. ...
We present a flexible GPU kernel for adaptive on-the-fly refinement of meshes with arbitrary topology. By simply reserving a small amount of GPU memory to store a set of adaptive ...
Abstract This paper presents an efficient and robust algorithm for 3D mesh segmentation. Segmentation is one of the main areas of 3D object modeling. Most segmentation methods deco...