There are many diverse algorithms for generating a first mesh, refining it and improving it. A tool that allows us to interchange these algorithms according to the requirements ...
Real-time tessellation methods offer the ability to upsample 3D surface meshes on the fly during rendering. This upsampling relies on 3 major steps. First, it requires a tessellat...
In the finite element analysis that deals with large deformation, the process usually produces distorted elements at the later stages of the analysis. These distorted elements lea...
Due to the popularity of polygonal models in the Virtual Reality applications, 3D mesh compression and segmentation are two active areas of 3D object modeling. Most existing 3D co...
Subdivision surfaces are finding their way into many Computer Aided Design and Animation packages. Popular choices include Loop, Catmull-Clark, Doo-Sabin etc. Subdivision surfaces...