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TOG
2008
239views more  TOG 2008»
15 years 1 months ago
Skeleton extraction by mesh contraction
eleton is a very useful 1D structure to abstract the geometry and topology of a 3D object. Extraction of curve-skeletons is a fundamental problem in computer graphics, visualizatio...
Oscar Kin-Chung Au, Chiew-Lan Tai, Hung-Kuo Chu, D...
ICIP
2005
IEEE
16 years 3 months ago
Spacetime-continuous geometry meshes from multi-view video sequences
We reconstruct geometry for a time-varying scene given by a number of video sequences. The dynamic geometry is represented by a 3D hypersurface embedded in space-time. The interse...
Bastian Goldlücke, Marcus A. Magnor
ICPR
2000
IEEE
15 years 6 months ago
Modeling Range Images with Bounded Error Triangular Meshes without Optimization
This paper presents a new technique for approximating range images by means of adaptive triangular meshes with a bounded approximation error and without applying optimization. Thi...
Angel Domingo Sappa, Miguel Angel García
ICRA
1995
IEEE
188views Robotics» more  ICRA 1995»
15 years 5 months ago
Fast Approximation of Range Images by Triangular Meshes Generated through Adaptive Randomized Sampling
This paper describes and evaluates an efficient technique that allows the fast generation of 3D triangular meshes from range images avoiding optimization procedures. Such a tool ...
Miguel Angel García
ICASSP
2011
IEEE
14 years 5 months ago
A novel algorithm of seeking FrFT order for speech processing
The determination of the optimal fractional Fourier transform (FrFT) order is a crucial issue for FrFT. This paper introduces a novel algorithm is proposed for the estimation of F...
Duo-jia Ma, Xiang Xie, Jingming Kuang