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WD
2010
14 years 9 months ago
QoE estimation of a location-based mobile game using on-body sensors and QoS-related data
The scope of this paper is the interdisciplinary measurement and modeling methodology of Quality of Experience (QoE) when playing a mobile location-based massively multiplayer onli...
Adrian Juan Verdejo, Katrien De Moor, Istvan Ketyk...
SIGCOMM
2009
ACM
15 years 6 months ago
Game action based power management for multiplayer online game
Current mobile devices embrace a wide range of functionalities including high speed network support, hardware accelerated 3D graphics, and multimedia capabilities. These capabilit...
Bhojan Anand, Akkihebbal L. Ananda, Mun Choon Chan...
NETWORKING
2008
15 years 1 months ago
Evolutionary Power Control Games in Wireless Networks
In this paper, we apply evolutionary games to non-cooperative power control in wireless networks. Specifically, we focus our study in a power control in W-CDMA and WIMAX wireless s...
Eitan Altman, Rachid El Azouzi, Yezekael Hayel, Ha...
ETT
2000
70views Education» more  ETT 2000»
14 years 11 months ago
SS-MC-MA Systems with Pilot Symbol Aided Channel Estimation in the Asynchronous Uplink
Spread spectrum multi-carrier multiple access (SS-MC-MA) systems exploit in a similar manner as MC-CDMA systems the advantages of the diversity gain due to the spread spectrum tech...
Stefan Kaiser, Witold A. Krzymien, Khaled Fazel
CCS
2009
ACM
15 years 6 months ago
On non-cooperative location privacy: a game-theoretic analysis
In mobile networks, authentication is a required primitive of the majority of security protocols. However, an adversary can track the location of mobile nodes by monitoring pseudo...
Julien Freudiger, Mohammad Hossein Manshaei, Jean-...