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113
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ACMICEC
2006
ACM
144views ECommerce» more  ACMICEC 2006»
15 years 10 months ago
Entrepreneurship in mobile application development
The growth of mobile commerce will require development of both demand and supply sides of the market. On the supply side, the development of mobile applications (e.g. games, calen...
Ankur Tarnacha, Carleen F. Maitland
79
Voted
MHCI
2009
Springer
15 years 10 months ago
Effects of co-player visualization in a location-based chase-and-catch game
In our FoxHunt game, virtual foxes are chased on a playground. Foxes and hunters are rendered on a map displayed on GPS-enabled mobile phones. We collected data from three field ...
Gunnar Misund, Harald Holone, Håkon Tolsby, ...
193
Voted
ACMACE
2011
ACM
14 years 3 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
113
Voted
WIMOB
2008
IEEE
15 years 10 months ago
Hybrid ARQ Scheme with Intercarrier Interference Mitigation for OFDM Systems
—Based on the principle of spread spectrum systems, this paper presents a hybrid automatic-repeat-request (HARQ) scheme with the mitigation of intercarrier interference (ICI) by ...
Rong-Terng Juang, Kun-Yi Lin, Pangan Ting, Hsin-Pi...
117
Voted
ICASSP
2011
IEEE
14 years 7 months ago
Study of robustness of zero frequency resonator method for extraction of fundamental frequency
The objective of this work is to develop and study the robustness of the zero frequency resonator (ZFR) based method for extraction of the fundamental frequency (F0) of speech sig...
Bayya Yegnanarayana, S. R. Mahadeva Prasanna, S. G...