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» Speech for Content Creation
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84
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CONTENT
2001
Springer
15 years 5 months ago
Buffy, an SL Development Environment
A development environment for RenderMan shaders has been implemented, allowing the SL programmer to observe the bahaviour of variables in both time and space. By allowing both nov...
Ian Stephenson
SAC
2009
ACM
15 years 5 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
129
Voted
KES
2007
Springer
15 years 9 days ago
KeyGraph-based chance discovery for mobile contents management system
Chance discovery provides a way to find rare but very important events for future decision making. It can be applied to stock market prediction, earthquake alarm, intrusion detect...
Kyung-Joong Kim, Myung-Chul Jung, Sung-Bae Cho
80
Voted
PG
2002
IEEE
15 years 5 months ago
Facial Expression Space Learning
Animation of facial speech and expressions has experienced increased attention recently. Most current research focuses on techniques for capturing, synthesizing, and retargeting f...
Erika Chuang, Hrishi Deshpande, Christoph Bregler
DEXAW
2008
IEEE
183views Database» more  DEXAW 2008»
15 years 7 months ago
Audio-Visual Content Analysis in P2P Networks: The SAPIR Approach
Content based search in audio-visual collections requires media specific analysis for extracting low level features to be efficiently indexed and searched. We present the SAPIR ...
Walter Allasia, Fabrizio Falchi, Francesco Gallo, ...