As user-created content increasingly becomes an ever more prominent element of modern game design, tools have been developed to aide in the creative process for several forms of d...
The second workshop on Searching Spontaneous Conversational Speech (SSCS 2008) was held in Singapore on July 24, 2008 in conjunction with the 31st Annual International ACM SIGIR C...
We investigate the connection between part of speech (POS) distribution and content in language. We define POS blocks to be groups of parts of speech. We hypothesise that there ex...
Abstract. Errors in speech recognition transcripts have a negative impact on effectiveness of content-based speech retrieval and present a particular challenge for collections cont...
In this paper, we report on an empirical exploration of digital ink and speech usage in lecture presentation. We studied the video archives of five Master’s level Computer Scien...
Richard J. Anderson, Crystal Hoyer, Craig Prince, ...