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ATAL
2010
Springer
15 years 6 days ago
Speeding up gradient-based algorithms for sequential games
Andrew Gilpin, Tuomas Sandholm
104
Voted
DSD
2010
IEEE
190views Hardware» more  DSD 2010»
14 years 11 months ago
Hardware-Based Speed Up of Face Recognition Towards Real-Time Performance
— Real-time face recognition by computer systems is required in many commercial and security applications because it is the only way to protect privacy and security in the sea of...
I. Sajid, Sotirios G. Ziavras, M. M. Ahmed
109
Voted
CISIS
2007
IEEE
14 years 11 months ago
Gridifying IBM's Generic Log Adapter to Speed-Up the Processing of Log Data
Problem determination in today's computing environments consumes between 30 and 70% of an organization’s IT resources and represents from one third to one half of their tot...
Claudi Paniagua, Fatos Xhafa, Thanasis Daradoumis