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» Speeding up gradient-based algorithms for sequential games
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IPPS
2006
IEEE
15 years 3 months ago
GPU-ABiSort: optimal parallel sorting on stream architectures
In this paper, we present a novel approach for parallel sorting on stream processing architectures. It is based on adaptive bitonic sorting. For sorting n values utilizing p strea...
Alexander Greß, Gabriel Zachmann
PVLDB
2010
164views more  PVLDB 2010»
14 years 8 months ago
FlashStore: High Throughput Persistent Key-Value Store
We present FlashStore, a high throughput persistent keyvalue store, that uses flash memory as a non-volatile cache between RAM and hard disk. FlashStore is designed to store the ...
Biplob Debnath, Sudipta Sengupta, Jin Li
WWW
2010
ACM
14 years 9 months ago
QuickSuggest: character prediction on web appliances
As traditional media and information devices integrate with the web, they must suddenly support a vastly larger database of relevant items. Many devices use remote controls with o...
Ullas Gargi, Rich Gossweiler
76
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AAAI
2007
14 years 12 months ago
Concurrent Action Execution with Shared Fluents
Concurrent action execution is important for plan-length minimization. However, action specifications are often limited to avoid conflicts arising from precondition/effect inter...
Michael Buro, Alexander Kovarsky
ECAI
2010
Springer
14 years 10 months ago
Parallel TBox Classification in Description Logics - First Experimental Results
Abstract. One of the most frequently used inference services of description logic reasoners classifies all named classes of OWL ontologies into a subsumption hierarchy. Due to emer...
Mina Aslani, Volker Haarslev