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» Speeding up gradient-based algorithms for sequential games
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ET
2007
111views more  ET 2007»
14 years 9 months ago
Dynamic Fault Diagnosis of Combinational and Sequential Circuits on Reconfigurable Hardware
This article describes an emulation-based method for locating stuck-at faults in combinational and synchronous sequential circuits. The method is based on automatically designing a...
Fatih Kocan, Daniel G. Saab
HICSS
2003
IEEE
171views Biometrics» more  HICSS 2003»
15 years 2 months ago
Improving the Efficiency of Interactive Sequential Pattern Mining by Incremental Pattern Discovery
The discovery of sequential patterns, which extends beyond frequent item-set finding of association rule mining, has become a challenging task due to its complexity. Essentially, ...
Ming-Yen Lin, Suh-Yin Lee
CLUSTER
2006
IEEE
15 years 3 months ago
A Parallel Algorithm for the Solution of the Deconvolution Problem on Heterogeneous Networks
In this work we present a parallel algorithm for the solution of a least squares problem with structured matrices. This problem arises in many applications mainly related to digit...
Pedro Alonso, Antonio M. Vidal, Alexey L. Lastovet...
IEEECIT
2010
IEEE
14 years 8 months ago
Parallel Best Neighborhood Matching Algorithm Implementation on GPU Platform
—Error concealment restores the visual integrity of image content that has been damaged due to a bad network transmission. Best neighborhood matching (BNM) is an effective image ...
Guangyong Zhang, Liqiang He, Yanyan Zhang
ACG
2006
Springer
15 years 3 months ago
RSPSA: Enhanced Parameter Optimization in Games
Most game programs have a large number of parameters that are crucial for their performance. Tuning these parameters by hand is rather difficult. Therefore automatic optimization a...
Levente Kocsis, Csaba Szepesvári, Mark H. M...