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» Speeding up gradient-based algorithms for sequential games
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ET
2007
111views more  ET 2007»
13 years 6 months ago
Dynamic Fault Diagnosis of Combinational and Sequential Circuits on Reconfigurable Hardware
This article describes an emulation-based method for locating stuck-at faults in combinational and synchronous sequential circuits. The method is based on automatically designing a...
Fatih Kocan, Daniel G. Saab
HICSS
2003
IEEE
171views Biometrics» more  HICSS 2003»
13 years 11 months ago
Improving the Efficiency of Interactive Sequential Pattern Mining by Incremental Pattern Discovery
The discovery of sequential patterns, which extends beyond frequent item-set finding of association rule mining, has become a challenging task due to its complexity. Essentially, ...
Ming-Yen Lin, Suh-Yin Lee
CLUSTER
2006
IEEE
14 years 12 days ago
A Parallel Algorithm for the Solution of the Deconvolution Problem on Heterogeneous Networks
In this work we present a parallel algorithm for the solution of a least squares problem with structured matrices. This problem arises in many applications mainly related to digit...
Pedro Alonso, Antonio M. Vidal, Alexey L. Lastovet...
IEEECIT
2010
IEEE
13 years 4 months ago
Parallel Best Neighborhood Matching Algorithm Implementation on GPU Platform
—Error concealment restores the visual integrity of image content that has been damaged due to a bad network transmission. Best neighborhood matching (BNM) is an effective image ...
Guangyong Zhang, Liqiang He, Yanyan Zhang
ACG
2006
Springer
14 years 10 days ago
RSPSA: Enhanced Parameter Optimization in Games
Most game programs have a large number of parameters that are crucial for their performance. Tuning these parameters by hand is rather difficult. Therefore automatic optimization a...
Levente Kocsis, Csaba Szepesvári, Mark H. M...