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» Speeding up gradient-based algorithms for sequential games
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ATAL
2010
Springer
14 years 10 months ago
Heuristic search for identical payoff Bayesian games
Bayesian games can be used to model single-shot decision problems in which agents only possess incomplete information about other agents, and hence are important for multiagent co...
Frans A. Oliehoek, Matthijs T. J. Spaan, Jilles St...
IPPS
2003
IEEE
15 years 2 months ago
Design and Evaluation of a Parallel HOP Clustering Algorithm for Cosmological Simulation
Clustering, or unsupervised classification, has many uses in fields that depend on grouping results from large amount of data, an example being the N-body cosmological simulation ...
Ying Liu, Wei-keng Liao, Alok N. Choudhary
IEEECGIV
2005
IEEE
15 years 3 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
EUROPAR
2009
Springer
14 years 7 months ago
A Parallel Point Matching Algorithm for Landmark Based Image Registration Using Multicore Platform
Abstract. Point matching is crucial for many computer vision applications. Establishing the correspondence between a large number of data points is a computationally intensive proc...
Lin Yang, Leiguang Gong, Hong Zhang, John L. Noshe...
99
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CIVR
2007
Springer
210views Image Analysis» more  CIVR 2007»
15 years 3 months ago
Semantic video analysis for psychological research on violence in computer games
In this paper, we present an automatic semantic video analysis system to support interdisciplinary research efforts in the field of psychology and media science. The psychological...
Markus Mühling, Ralph Ewerth, Thilo Stadelman...