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» Speeding up gradient-based algorithms for sequential games
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63
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ATAL
2008
Springer
14 years 11 months ago
GS3 and Tartanian: game theory-based heads-up limit and no-limit Texas Hold'em poker-playing programs
We demonstrate two game theory-based programs for headsup limit and no-limit Texas Hold'em poker. The first player, GS3, is designed for playing limit Texas Hold'em, in ...
Andrew Gilpin, Tuomas Sandholm, Troels Bjerre S&os...
71
Voted
VTC
2007
IEEE
138views Communications» more  VTC 2007»
15 years 3 months ago
Performance Evaluation of IEEE 802.11-based WLANs in Vehicular Scenarios
—Communication between cars can be exploited for various applications. Security enhancements as well as interactive games played by occupants of different cars are only two examp...
Matthias Wellens, Burkhard Westphal, Petri Mä...
ICIP
2010
IEEE
14 years 7 months ago
Accelerated video encoding using render context information
In this paper, we present a method to speed up video encoding of GPU rendered 3D scenes, which is particularly suited for the efficient and low-delay encoding of 3D game output as...
Philipp Fechteler, Peter Eisert
PDP
2003
IEEE
15 years 2 months ago
A Parallel Evolutionary Algorithm for Circuit Partitioning
As general-purpose parallel computers are increasingly being used to speed up different VLSI applications, the development of parallel algorithms for circuit testing, logic minimi...
Raul Baños, Consolación Gil, Maria D...
CIKM
2009
Springer
15 years 2 months ago
RS-Wrapper: random write optimization for solid state drive
Solid State Drive (SSD), emerging as new data storage media with high random read speed, has been widely used in laptops, desktops, and data servers to replace hard disk during th...
Da Zhou, Xiaofeng Meng