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86
Voted
TVLSI
2010
14 years 4 months ago
Enhancing the Area Efficiency of FPGAs With Hard Circuits Using Shadow Clusters
There is a dramatic logic density gap between FPGAs and ASICs, and this gap is the main reason FPGAs are not cost-effective in high volume applications. Modern FPGAs narrow this ga...
Peter A. Jamieson, Jonathan Rose
SIBGRAPI
1999
IEEE
15 years 1 months ago
Real-Time Shadow Generation Using BSP Trees and Stencil Buffers
This paper describes a real-time shadow generation algorithm for polygonal environments illuminated by movable point light sources. The main goal is to quickly reduce the number o...
Harlen Costa Batagelo, Ilaim Costa Júnior
69
Voted
EGH
2004
Springer
15 years 2 months ago
A hierarchical shadow volume algorithm
The shadow volume algorithm is a popular technique for real-time shadow generation using graphics hardware. Its major disadvantage is that it is inherently fillrate-limited, as t...
Timo Aila, Tomas Akenine-Möller
110
Voted
SI3D
1995
ACM
15 years 1 months ago
Shadow Volume BSP Trees for Computation of Shadows in Dynamic Scenes
This paper presents an algorithm for shadow calculation in dynamic polyhedral scenes illuminated by point light sources. It is based on a modi cation of Shadow Volume Binary Space...
Yiorgos Chrysanthou, Mel Slater