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132
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SIGECOM
2006
ACM
96views ECommerce» more  SIGECOM 2006»
15 years 9 months ago
Non-cooperative multicast and facility location games
We consider a multicast game with selfish non-cooperative players. There is a special source node and each player is interested in connecting to the source by making a routing de...
Chandra Chekuri, Julia Chuzhoy, Liane Lewin-Eytan,...
PLDI
2004
ACM
15 years 9 months ago
Balancing register allocation across threads for a multithreaded network processor
+ Modern network processors employ multi-threading to allow concurrency amongst multiple packet processing tasks. We studied the properties of applications running on the network p...
Xiaotong Zhuang, Santosh Pande
115
Voted
IPSN
2007
Springer
15 years 9 months ago
Interface contracts for TinyOS
TinyOS applications are built with software components that communicate through narrow interfaces. Since components enable finegrained code reuse, this approach has been successf...
Will Archer, Philip Levis, John Regehr
138
Voted
ICDCS
2006
IEEE
15 years 9 months ago
Greedy is Good: On Service Tree Placement for In-Network Stream Processing
This paper is concerned with reducing communication costs when executing distributed user tasks in a sensor network. We take a service-oriented abstraction of sensor networks, whe...
Zoë Abrams, Jie Liu
152
Voted
IPSN
2010
Springer
15 years 5 months ago
Adaptive IEEE 802.15.4 protocol for energy efficient, reliable and timely communications
The IEEE 802.15.4 standard for wireless sensor networks can support energy efficient, reliable, and timely packet transmission by tuning the medium access control parameters macMi...
Pan Gun Park, Carlo Fischione, Karl Henrik Johanss...