This paper presents a scalable solution to the problem of tracking objects across spatially separated, uncalibrated cameras with non overlapping fields of view. The approach relie...
Image-space simplifications have been used to accelerate the calculation of computer graphic images since the dawn of visual simulation. Texture mapping has been used to provide a...
Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
We present a new technique for interactive relighting of dynamic refractive objects with complex material properties. We describe our technique in terms of a rendering pipeline in...
Xin Sun, Kun Zhou, Eric J. Stollnitz, Jiaoying Shi...
Standard optical flow methods for motion or disparity estimation use a brightness constancy constraint equation (BCCE). This BCCE either handles a moving camera imaging a non-movi...