We present an efficient multigrid algorithm that is adequate to solve a heavy linear system given in cloth simulation. Although multigrid has been successfully applied to the Pois...
We present a novel technique for applying two-level runtime models to distributed systems. Our approach uses graph rewriting rules to transform a high-level source model into one o...
Christopher Wolfe, T. C. Nicholas Graham, W. Greg ...
Previously [SODA'04] we devised the fastest known algorithm for 4-universal hashing. The hashing was based on small pre-computed 4-universal tables. This led to a five-fold i...
The triangle-to-triangle intersection test is a basic component of all collision detection data structures and algorithms. This paper presents a fast method for testing whether tw...
In this article, we present some development results of a system that performs mosaicing (or mosaicking) of panoramic faces. Our objective is to study the feasibility of panoramic ...