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IROS
2007
IEEE
171views Robotics» more  IROS 2007»
15 years 4 months ago
Learning full-body motions from monocular vision: dynamic imitation in a humanoid robot
— In an effort to ease the burden of programming motor commands for humanoid robots, a computer vision technique is developed for converting a monocular video sequence of human p...
Jeffrey B. Cole, David B. Grimes, Rajesh P. N. Rao
CGF
1998
213views more  CGF 1998»
14 years 9 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
ICIP
2010
IEEE
14 years 7 months ago
Implicit Motion-Shape Model: A generic approach for action matching
We develop a robust technique to find similar matches of human actions in video. Given a query video, Motion History Images (MHI) are constructed for consecutive keyframes. This i...
Tuan Hue Thi, Li Cheng, Jian Zhang, Li Wang
ECCV
2008
Springer
15 years 11 months ago
View Synthesis for Recognizing Unseen Poses of Object Classes
Abstract. An important task in object recognition is to enable algorithms to categorize objects under arbitrary poses in a cluttered 3D world. A recent paper by Savarese & Fei-...
Silvio Savarese, Fei-Fei Li 0002
MASSDATA
2007
Springer
15 years 4 months ago
A General Approach to Shape Characterization for Biomedical Problems
Abstract. In this paper, we present a general approach to shape characterization and deformation analysis of 2D/3D deformable visual objects. In particular, we define a reference ...
Davide Moroni, Petra Perner, Ovidio Salvetti