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WIOPT
2010
IEEE
14 years 8 months ago
Evolutionary forwarding games in Delay Tolerant Networks
—In this paper, we apply evolutionary games to non-cooperative forwarding control of Delay Tolerant Networks (DTN). We focus our study on the probability to deliver a message fro...
Rachid El Azouzi, Francesco De Pellegrini, Vijay K...
73
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GLOBECOM
2007
IEEE
15 years 4 months ago
A Congestion-Only Charging Mechanism for Multiplayer Gaming in Differentiated Services Networks
— In future networks based on the Differentiated Services (DiffServ) architecture, users may be provided with the opportunity to choose their Assured Forwarding (AF) class. Users...
Brian Carrig, David Denieffe, John Murphy
SECON
2010
IEEE
14 years 7 months ago
A Two-Tier Market for Decentralized Dynamic Spectrum Access in Cognitive Radio Networks
Market mechanisms have been exploited as important means for spectrum acquisition and access in cognitive radio networks. In this paper, we propose a two-tier market for decentrali...
Dan Xu, Xin Liu, Zhu Han
CSE
2009
IEEE
15 years 1 months ago
Equilibria and Efficiency Loss in Games on Networks
Social networks are the substrate upon which we make and evaluate many of our daily decisions: our costs and benefits depend on whether--or how many of, or which of--our friends ar...
Joshua R. Davis, Zachary Goldman, Jacob Hilty, Eli...
AIIDE
2006
14 years 11 months ago
Plausible Environment Reconstruction Using Bayesian Networks
To save precious time and space, many games and simulations use static terrain and fixed (or random) reconstruction of areas that a player leaves and later revisits. This can resu...
Robert G. Price, Scott D. Goodwin