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» Standardization of Game Based Learning Design
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IAT
2008
IEEE
15 years 3 months ago
Competency-Based Intelligent Curriculum Sequencing: Comparing Two Evolutionary Approaches
The process of creating e-learning contents using reusable learning objects (LOs) can be broken down in two sub-processes: LOs finding and LO sequencing. Although semiautomatic to...
Luis de Marcos, Roberto Barchino, José-Javi...
IJCAI
2007
14 years 11 months ago
A Hybrid Ontology Directed Feedback Selection Algorithm for Supporting Creative Problem Solving Dialogues
We evaluate a new hybrid language processing approach designed for interactive applications that maintain an interaction with users over multiple turns. Specifically, we describe ...
Hao-Chuan Wang, Rohit Kumar, Carolyn Penstein Ros&...
AUSAI
2003
Springer
15 years 2 months ago
Choosing Learning Algorithms Using Sign Tests with High Replicability
An important task in machine learning is determining which learning algorithm works best for a given data set. When the amount of data is small the same data needs to be used repea...
Remco R. Bouckaert
AOSD
2007
ACM
15 years 1 months ago
Fully abstract semantics of additive aspects by translation
stract Semantics of Additive Aspects by Translation S. B. Sanjabi C.-H. L. Ong Oxford University Computing Laboratory We study the denotational semantics of an aspect calculus by ...
S. B. Sanjabi, C.-H. Luke Ong
STOC
2006
ACM
170views Algorithms» more  STOC 2006»
15 years 9 months ago
Hardness of approximate two-level logic minimization and PAC learning with membership queries
Producing a small DNF expression consistent with given data is a classical problem in computer science that occurs in a number of forms and has numerous applications. We consider ...
Vitaly Feldman