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» Standardization of Game Based Learning Design
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CODES
2008
IEEE
15 years 1 months ago
Performance debugging of Esterel specifications
Synchronous languages like Esterel have been widely adopted for designing reactive systems in safety-critical domains such as avionics. Specifications written in Esterel are based...
Lei Ju, Bach Khoa Huynh, Abhik Roychoudhury, Samar...
EMNLP
2008
15 years 1 months ago
Cheap and Fast - But is it Good? Evaluating Non-Expert Annotations for Natural Language Tasks
Human linguistic annotation is crucial for many natural language processing tasks but can be expensive and time-consuming. We explore the use of Amazon's Mechanical Turk syst...
Rion Snow, Brendan O'Connor, Daniel Jurafsky, Andr...
NIPS
2007
15 years 1 months ago
On Ranking in Survival Analysis: Bounds on the Concordance Index
In this paper, we show that classical survival analysis involving censored data can naturally be cast as a ranking problem. The concordance index (CI), which quantifies the quali...
Vikas C. Raykar, Harald Steck, Balaji Krishnapuram...
STOC
2004
ACM
158views Algorithms» more  STOC 2004»
15 years 12 months ago
Collective asynchronous reading with polylogarithmic worst-case overhead
The Collect problem for an asynchronous shared-memory system has the objective for the processors to learn all values of a collection of shared registers, while minimizing the tot...
Bogdan S. Chlebus, Dariusz R. Kowalski, Alexander ...
MIR
2005
ACM
133views Multimedia» more  MIR 2005»
15 years 5 months ago
Probabilistic web image gathering
We propose a new method for automated large scale gathering of Web images relevant to specified concepts. Our main goal is to build a knowledge base associated with as many conce...
Keiji Yanai, Kobus Barnard