Interacting State Machines (ISMs) are used to model reactive systems and to express and verify their properties. They can be seen both as automata exchanging messages simultaneousl...
This paper proposes a state based approach to gesture learning and recognition. Using spatial clustering and temporal alignment, each gesture is defined to be an ordered sequence ...
In this paper, we consider how to hide information into finite state machine (FSM), one of the popular computation models. The key advantage of hiding information in FSM is that t...
We present two instantiations of generic Interactive State Machines (ISMs) with mobility features which are useful for modeling and verifying dynamically changing mobile systems. I...
An incremental development framework which supports a conform construction of Protocol State Machines (PSMs) is presented. We capture design concepts and strategies of PSM constru...