Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Standard hidden Markov models (HMM's) have been studied extensively in the last two decades. It is well known that these models assume state conditional independence of the ob...
We analyze the effect of thermal constraints on the performance and power of multi-core processors. We propose system-level power and thermal models, and derive expressions for (a...
Ravishankar Rao, Sarma B. K. Vrudhula, Chaitali Ch...
While early research on real-time computing was concerned with guaranteeing avoidance of undesirable effects such as overload and deadline misses, adaptive real-time systems are d...
Chenyang Lu, John A. Stankovic, Tarek F. Abdelzahe...
We consider the problem of model checking message-passing systems with real-time requirements. As behavioural specifications, we use message sequence charts (MSCs) annotated with ...
S. Akshay, Paul Gastin, Madhavan Mukund, K. Naraya...