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» State machine models of timing and circuit design
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AIIDE
2008
15 years 11 days ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
DATAMINE
2006
83views more  DATAMINE 2006»
14 years 10 months ago
Structural Hidden Markov Models Using a Relation of Equivalence: Application to Automotive Designs
Standard hidden Markov models (HMM's) have been studied extensively in the last two decades. It is well known that these models assume state conditional independence of the ob...
Djamel Bouchaffra, Jun Tan
ISLPED
2007
ACM
169views Hardware» more  ISLPED 2007»
14 years 11 months ago
Throughput of multi-core processors under thermal constraints
We analyze the effect of thermal constraints on the performance and power of multi-core processors. We propose system-level power and thermal models, and derive expressions for (a...
Ravishankar Rao, Sarma B. K. Vrudhula, Chaitali Ch...
RTSS
2000
IEEE
15 years 2 months ago
Performance Specifications and Metrics for Adaptive Real-Time Systems
While early research on real-time computing was concerned with guaranteeing avoidance of undesirable effects such as overload and deadline misses, adaptive real-time systems are d...
Chenyang Lu, John A. Stankovic, Tarek F. Abdelzahe...
FSTTCS
2010
Springer
14 years 8 months ago
Model checking time-constrained scenario-based specifications
We consider the problem of model checking message-passing systems with real-time requirements. As behavioural specifications, we use message sequence charts (MSCs) annotated with ...
S. Akshay, Paul Gastin, Madhavan Mukund, K. Naraya...