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» State machine models of timing and circuit design
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ICCV
2007
IEEE
15 years 4 months ago
Exact Eye Contact with Virtual Humans
Abstract. This paper describes a simple yet effective method for achieving accurate, believable eye contact between humans and computer-generated characters, which to the author’...
Andrei State
ICML
2003
IEEE
15 years 3 months ago
The Influence of Reward on the Speed of Reinforcement Learning: An Analysis of Shaping
Shaping can be an effective method for improving the learning rate in reinforcement systems. Previously, shaping has been heuristically motivated and implemented. We provide a for...
Adam Laud, Gerald DeJong
AI
2003
Springer
15 years 3 months ago
Pattern-Based AI Scripting Using ScriptEase
Creating realistic artificially-intelligent characters is seen as one of the major challenges of the commercial games industry. Historically, character behavior has been specifie...
Matthew McNaughton, James Redford, Jonathan Schaef...
PODC
1994
ACM
15 years 1 months ago
A Checkpoint Protocol for an Entry Consistent Shared Memory System
Workstation clusters are becoming an interesting alternative to dedicated multiprocessors. In this environment, the probability of a failure, during an application's executio...
Nuno Neves, Miguel Castro, Paulo Guedes
LREC
2010
186views Education» more  LREC 2010»
14 years 11 months ago
WITcHCRafT: A Workbench for Intelligent exploraTion of Human ComputeR conversaTions
We present Witchcraft, an open-source framework for the evaluation of prediction models for spoken dialogue systems based on interaction logs and audio recordings. The use of Witc...
Alexander Schmitt, Gregor Bertrand, Tobias Heinrot...