As networks grow in size and complexity, network management has become an increasingly challenging task. Many protocols have tunable parameters, and optimization is the process of...
This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
Abstract—This paper describes and compares alternative architectures for achieving the functional goals of name oriented networking. The CCN (content-centric network) scheme prop...
We propose simple, realistic protocols for polling that allow the responder to plausibly repudiate his response, while at the same time allow accurate statistical analysis of poll ...
In most mainstream object-oriented languages, the object initialization protocol is based on constructors, where different constructors of the same class are, in fact, overloaded ...