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CW
2005
IEEE
15 years 5 months ago
On a Serverless Networked Virtual Ball Game for Multi-Player
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Yoshihiro Kawano, Tatsuhiro Yonekura
DEXAW
2005
IEEE
134views Database» more  DEXAW 2005»
15 years 5 months ago
Enabling High Data Availability in a DHT
Many decentralized and peer-to-peer applications require some sort of data management. Besides P2P file-sharing, there are already scenarios (e.g. BRICKS project [3]) that need m...
Predrag Knezevic, Andreas Wombacher, Thomas Risse
DEXA
2004
Springer
115views Database» more  DEXA 2004»
15 years 5 months ago
TriM: Tri-Modal Data Communication in Mobile Ad-Hoc Networks
A Mobile Ad-Hoc Network (MANET) is a group of wireless, mobile, battery-powered clients and servers that autonomously form temporary networks. Three data communication modes can be...
Leslie D. Fife, Le Gruenwald
COOPIS
2003
IEEE
15 years 5 months ago
Implementation Experience with OMG's SCIOP Mapping
Longevity of distributed computing middleware standards, such as CORBA, depend on their ability to support a range of applications by providing low overhead access in a uniform man...
Gautam H. Thaker, Patrick J. Lardieri, Chuck Winte...
HICSS
2003
IEEE
156views Biometrics» more  HICSS 2003»
15 years 5 months ago
Quality-of-Service-Oriented Media Access Control for Advanced Mobile Multimedia Satellite Systems
Satellite networks offer a number of desirable characteristics including wide area coverage, unique broadcast capabilities, the ability to communicate with hand-held devices, and ...
Petia Todorova, Alexander Markhasin