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» Stateful Detection in High Throughput Distributed Systems
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EUROPAR
2005
Springer
15 years 9 months ago
Faults in Large Distributed Systems and What We Can Do About Them
Scientists are increasingly using large distributed systems built from commodity off-the-shelf components to perform scientific computation. Grid computing has expanded the scale ...
George Kola, Tevfik Kosar, Miron Livny
ISSTA
2006
ACM
15 years 10 months ago
Architecture-driven platform independent deterministic replay for distributed hard real-time systems
Distributed hard real-time systems have become a major component of many advanced technical products. Means to ensure their proper quality are thus of paramount importance. To ens...
Holger Giese, Stefan Henkler
ICCSA
2004
Springer
15 years 9 months ago
A Comparison Study of Metaheuristic Techniques for Providing QoS to Avatars in DVE Systems
Abstract. Network-server architecture has become a de-facto standard for Distributed Virtual Environment (DVE) systems. In these systems, a large set of remote users share a 3D vir...
Pedro Morillo, Juan M. Orduña, Marcos Fern&...
ACMACE
2005
ACM
15 years 9 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
LCN
2008
IEEE
15 years 10 months ago
DiCAP: Distributed Packet Capturing architecture for high-speed network links
— IP traffic measurements form the basis of several network management tasks, such as accounting, planning, intrusion detection, and charging. High-speed network links challenge ...
Cristian Morariu, Burkhard Stiller