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» Stateful Detection in High Throughput Distributed Systems
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NETGAMES
2006
ACM
15 years 10 months ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
INFOCOM
2003
IEEE
15 years 9 months ago
Responding to Spurious Timeouts in TCP
- Delays on Internet paths, especially including wireless links, can be highly variable. On the other hand, a current trend for modern TCPs is to deploy a fine-grain retransmission...
Andrei Gurtov, Reiner Ludwig
ICDCS
2006
IEEE
15 years 10 months ago
Reputation-Based Scheduling on Unreliable Distributed Infrastructures
This paper presents a design and analysis of scheduling techniques to cope with the inherent unreliability and instability of worker nodes in large-scale donation-based distribute...
Jason D. Sonnek, Mukesh Nathan, Abhishek Chandra, ...
CVPR
2004
IEEE
16 years 6 months ago
Learning Object Detection from a Small Number of Examples: The Importance of Good Features
Face detection systems have recently achieved high detection rates[11, 8, 5] and real-time performance[11]. However, these methods usually rely on a huge training database (around...
Kobi Levi, Yair Weiss
INFOCOM
2005
IEEE
15 years 9 months ago
Distributed, secure load balancing with skew, heterogeneity and churn
— Numerous proposals exist for load balancing in peer-to-peer (p2p) networks. Some focus on namespace balancing, making the distance between nodes as uniform as possible. This te...
Jonathan Ledlie, Margo I. Seltzer