Sciweavers

761 search results - page 118 / 153
» Stateful Group Communication Services
Sort
View
WSC
2004
14 years 11 months ago
An Architecture for Distributed Simulation Games
In this paper we present an architecture for internet-mediated simulation games. The challenge was to use today's state of the art technologies to provide a simulated environ...
Stijn-Pieter A. van Houten, Peter H. M. Jacobs
SCN
2011
Springer
292views Communications» more  SCN 2011»
14 years 4 months ago
Synthesis of attack actions using model checking for the verification of security protocols
Model checking cryptographic protocols have evolved to a valuable method for discovering counterintuitive security flaws, which make possible for a hostile agent to subvert the go...
Stylianos Basagiannis, Panagiotis Katsaros, Andrew...
ICC
2011
IEEE
206views Communications» more  ICC 2011»
13 years 9 months ago
A Stateless Traceback Technique for Identifying the Origin of Attacks from a Single Packet
—Anonymity is one of the main motivations for conducting denial-of-service attacks. Currently, there is no mechanism to either identify the true source of an IP packet or to prov...
Marcelo D. D. Moreira, Rafael P. Laufer, Natalia C...
INFOCOM
2005
IEEE
15 years 3 months ago
Joint optimal scheduling and routing for maximum network throughput
— In this paper we consider packet networks loaded by admissible traffic patterns, i.e. by traffic patterns that, if optimally routed, do not overload network resources. In the...
Emilio Leonardi, Marco Mellia, Marco Ajmone Marsan...
GROUP
2009
ACM
15 years 4 months ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...