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» Statistical Models of Object Interaction
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138
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ATAL
2010
Springer
15 years 4 months ago
Planning against fictitious players in repeated normal form games
Planning how to interact against bounded memory and unbounded memory learning opponents needs different treatment. Thus far, however, work in this area has shown how to design pla...
Enrique Munoz de Cote, Nicholas R. Jennings
113
Voted
SIGSOFT
2007
ACM
16 years 4 months ago
Symbolic message sequence charts
Message Sequence Charts (MSCs) are a widely used visual formalism for scenario-based specifications of distributed reactive systems. In its conventional usage, an MSC captures an ...
Abhik Roychoudhury, Ankit Goel, Bikram Sengupta
ICPR
2006
IEEE
16 years 4 months ago
Detection of presynaptic terminals on dendritic spines in double labeling confocal images
For the analysis of learning processes and the underlying changes of the shape of excitatory synapses (spines), 3-D volume samples of selected dendritic segments are scanned by a ...
Andreas Herzog, Bernd Michaelis, Gerald Krell, Kat...
ECCV
2006
Springer
16 years 5 months ago
Scene Classification Via pLSA
Given a set of images of scenes containing multiple object categories (e.g. grass, roads, buildings) our objective is to discover these objects in each image in an unsupervised man...
Anna Bosch, Andrew Zisserman, Xavier Muñoz
APGV
2004
ACM
143views Visualization» more  APGV 2004»
15 years 8 months ago
Perceiving translucent materials
Many common materials, including fruit, wax and human skin, are somewhat translucent. What makes an object look translucent or opaque? Here we use a recently developed computer gr...
Roland W. Fleming, Henrik Wann Jensen, Heinrich H....