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» Statistical Models of Object Interaction
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GPCE
2008
Springer
15 years 4 months ago
Property models: from incidental algorithms to reusable components
A user interface, such as a dialog, assists a user in synthesising a set of values, typically parameters for a command object. Code for “command parameter synthesis” is usuall...
Jaakko Järvi, Mat Marcus, Sean Parent, John F...
CGF
2006
196views more  CGF 2006»
15 years 3 months ago
Physically Based Deformable Models in Computer Graphics
Physically based deformable models have been widely embraced by the Computer Graphics community. Many problems outlined in a previous survey by Gibson and Mirtich [GM97] have been...
Andrew Nealen, Matthias Müller, Richard Keise...
APBC
2004
122views Bioinformatics» more  APBC 2004»
15 years 4 months ago
Integrating Biopathway Databases for Large-scale Modeling and Simulation
Biopathway databases have been developed, such as KEGG and EcoCyc, that compile interaction structures of biopathways together with biological annotations. However, these biopathw...
Masao Nagasaki, Atsushi Doi, Hiroshi Matsuno, Sato...
BMCBI
2010
172views more  BMCBI 2010»
15 years 3 months ago
Comparison of evolutionary algorithms in gene regulatory network model inference
Background: The evolution of high throughput technologies that measure gene expression levels has created a data base for inferring GRNs (a process also known as reverse engineeri...
Alina Sîrbu, Heather J. Ruskin, Martin Crane
CGF
2008
151views more  CGF 2008»
15 years 3 months ago
Reconstructing head models from photographs for individualized 3D-audio processing
Visual fidelity and interactivity are the main goals in Computer Graphics research, but recently also audio is assuming an important role. Binaural rendering can provide extremely...
Matteo Dellepiane, Nico Pietroni, Tsingos Tsingos,...