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WSCG
2003
155views more  WSCG 2003»
14 years 11 months ago
Recovering Registered Geometry and High Dynamic Range Texture with Coded Structured Light
In the last two decades the problem of accurately capturing the geometry of an object was extensively studied, while the acquisition of high-quality textures only in recent years ...
Asla Medeiros Sá, Paulo Cezar Pinto Carvalh...
ICPR
2010
IEEE
14 years 7 months ago
3D Human Body Modeling Using Range Data
For the 3D modeling of walking humans the determination of body pose and extraction of body parts, from the sensed 3D range data, are challenging image processing problems. Real b...
Koichiro Yamauchi, Bir Bhanu, Hideo Saito
ICCV
2003
IEEE
15 years 11 months ago
Learning How to Inpaint from Global Image Statistics
Inpainting is the problem of filling-in holes in images. Considerable progress has been made by techniques that use the immediate boundary of the hole and some prior information o...
Anat Levin, Assaf Zomet, Yair Weiss
ICIP
2005
IEEE
15 years 11 months ago
H.264/MPEG4-AVC fidelity range extensions: tools, profiles, performance, and application areas
The technical work on the first amendment of the H.264/MPEG4-AVC video coding standard has recently been completed. In these so-called Fidelity Range Extensions (FRExt) a set of ne...
Detlev Marpe, Thomas Wiegand, Stephen Gordon
IJCV
2002
112views more  IJCV 2002»
14 years 9 months ago
Range Segmentation Using Visibility Constraints
Visibility constraints can aid the segmentation of foreground objects in a scene observed with multiple range imagers. Points may be labeled as foreground if they can be determine...
Leonid Taycher, Trevor Darrell