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APGV
2008
ACM
145views Visualization» more  APGV 2008»
14 years 11 months ago
On optimal resampling of view and illumination dependent textures
The use of illumination and view dependent textural information is one way to capture the realistic appearance of genuine materials. One example of such data is the bidirectional ...
Jirí Filip, Mike J. Chantler, Michal Haindl
ICIP
2007
IEEE
15 years 11 months ago
Super-Resolved Facial Texture Under Changing Pose and Illumination
In this paper, we propose a method to incrementally superresolve 3D facial texture by integrating information frame by frame from a video captured under changing poses and illumin...
Jiangang Yu, Bir Bhanu, Yilei Xu, Amit K. Roy Chow...
ICPR
2008
IEEE
15 years 10 months ago
Directionality measurement and illumination estimation of 3D surface textures by using mojette transform
This paper presents a new approach to measure texture directions and estimate illumination tilt angle of 3D surface textures by using mojette transform. Feature vectors are genera...
Florent Autrusseau, Junyu Dong, Lin Qi, Peng Jia
ICPR
2010
IEEE
15 years 12 hour ago
Gaze-Motivated Compression of Illumination and View Dependent Textures
—Illumination and view dependent texture provide ample information on the appearance of real materials at the cost of enormous data storage requirements. Hence, past research foc...
Jiri Filip, Michael Haindl, Michael J. Chantler
ICIP
2009
IEEE
15 years 10 months ago
Illumination Invariant Unsupervised Segmenter
A novel illumination invariant unsupervised multispectral texture segmentation method with unknown number of classes is presented. Multispectral texture mosaics are locally repres...