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STORYTELLING
2007
Springer
15 years 5 months ago
RCEI: An API for Remote Control of Narrative Environments
The proposal of this research project is to develop a standard connection mechanism to make narrative environments and the external systems that control them interoperable. Thanks ...
Federico Peinado, Álvaro Navarro
DIGRA
2005
Springer
15 years 5 months ago
Build It to Understand It: Ludology Meets Narratology in Game Design Space
Building experimental games offers an alternative methodology for researching and understanding games, beyond what can be understood by playing and studying existing games alone. ...
Michael Mateas, Andrew Stern
AAAI
2006
15 years 1 months ago
Targeting Specific Distributions of Trajectories in MDPs
We define TTD-MDPs, a novel class of Markov decision processes where the traditional goal of an agent is changed from finding an optimal trajectory through a state space to realiz...
David L. Roberts, Mark J. Nelson, Charles Lee Isbe...
AIIDE
2008
15 years 2 months ago
Talking with NPCs: Towards Dynamic Generation of Discourse Structures
Dialogue in commercial games is largely created by teams of writers and designers who hand-author every line of dialogue and hand-specify the dialogue structure using finite state...
Christina R. Strong, Michael Mateas
KI
2008
Springer
14 years 11 months ago
Enhancing Animated Agents in an Instrumented Poker Game
In this paper we present an interactive poker game in which one human user plays against two animated agents using RFID-tagged poker cards. The game is used as a showcase to illust...
Marc Schröder, Patrick Gebhard, Marcela Charf...