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IWC
2000
81views more  IWC 2000»
14 years 11 months ago
Steps to take before intelligent user interfaces become real
Intelligent user interfaces have been proposed as a means to overcome some of the problems that directmanipulation interfaces cannot handle, such as: information overflow problems...
Kristina Höök
AIED
2005
Springer
15 years 5 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
ITS
2000
Springer
120views Multimedia» more  ITS 2000»
15 years 3 months ago
TEATRIX: Virtual Environment for Story Creation
This paper describes TEATRIX; a learning environment designed to help children, and their teachers, in the whole process of collaborative story creation. TEATRIX provides an enviro...
Rui Prada, Isabel Machado, Ana Paiva
AAAI
2007
15 years 2 months ago
Authorial Idioms for Target Distributions in TTD-MDPs
In designing Markov Decision Processes (MDP), one must define the world, its dynamics, a set of actions, and a reward function. MDPs are often applied in situations where there i...
David L. Roberts, Sooraj Bhat, Kenneth St. Clair, ...
IUI
2012
ACM
13 years 7 months ago
A visual programming language for designing interactions embedded in web-based geographic applications
Visual programming languages (VPLs) provide notations for representing both the intermediate and the final results of a knowledge engineering process. Whereas some VPLs particula...
The Nhan Luong, Patrick Etcheverry, Christophe Mar...