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HCI
2011
14 years 3 months ago
Body Buddies: Social Signaling through Puppeteering
While virtual worlds have evolved to provide a good medium for social communication, they are very primitive in their social and affective communication design. The social communic...
Magy Seif El-Nasr, Katherine Isbister, Jeffery Ven...
INFOCOM
2012
IEEE
13 years 2 months ago
Fine-grained private matching for proximity-based mobile social networking
—Proximity-based mobile social networking (PMSN) refers to the social interaction among physically proximate mobile users directly through the Bluetooth/WiFi interfaces on their ...
Rui Zhang 0007, Yanchao Zhang, Jinyuan Sun, Guanhu...
CVPR
2012
IEEE
13 years 2 months ago
Locality-constrained and spatially regularized coding for scene categorization
Improving coding and spatial pooling for bag-of-words based feature design have gained a lot of attention in recent works addressing object recognition and scene classification. ...
Aymen Shabou, Hervé Le Borgne
CVPR
2012
IEEE
13 years 2 months ago
Recognizing proxemics in personal photos
Proxemics is the study of how people interact. We present a computational formulation of visual proxemics by attempting to label each pair of people in an image with a subset of p...
Yi Yang, Simon Baker, Anitha Kannan, Deva Ramanan
EGH
2003
Springer
15 years 5 months ago
Simulation of cloud dynamics on graphics hardware
This paper presents a physically-based, visually-realistic interactive cloud simulation. Clouds in our system are modeled using partial differential equations describing fluid mot...
Mark J. Harris, William V. Baxter, Thorsten Scheue...