While virtual worlds have evolved to provide a good medium for social communication, they are very primitive in their social and affective communication design. The social communic...
—Proximity-based mobile social networking (PMSN) refers to the social interaction among physically proximate mobile users directly through the Bluetooth/WiFi interfaces on their ...
Improving coding and spatial pooling for bag-of-words based feature design have gained a lot of attention in recent works addressing object recognition and scene classification. ...
Proxemics is the study of how people interact. We present a computational formulation of visual proxemics by attempting to label each pair of people in an image with a subset of p...
This paper presents a physically-based, visually-realistic interactive cloud simulation. Clouds in our system are modeled using partial differential equations describing fluid mot...
Mark J. Harris, William V. Baxter, Thorsten Scheue...