This paper focuses on the sampling problem in light field rendering (LFR) that is a fundamental approach to image based rendering. Quality of LFR depends on a light ray database g...
Abstract. In this paper we present some preliminary results concerning a realtime visualisation system for densely populated urban environments. In order to be able to render the l...
In this paper, a novel hybrid algorithm is presented for the fast construction and high-quality rendering of visual hulls. We combine the strengths of two complementary hardware-a...
Tele-immersion is a technology that augments your space with real-time 3D projections of remote spaces thus facilitating the interaction of people from different places in virtual...
Conventional stereo audio material is often produced using amplitude panning techniques to achieve flexible positioning of sound sources with a limited number of loudspeakers. Co...